66 research outputs found

    Mapping media and meaning: autoethnography as an approach to designing personal heritage soundscapes

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    The paper presents reflections on understanding the issues of designing of locative sonic memory-scapes. As physical space and digital media become ever more intertwined, together forming and augmenting meaning and experience, we need methods to further explore possible ways in which physical places and intangible personal content can be used to develop meaningful experiences. The paper explores the use of autoethnography as a method for soundscape design in the fields of personal heritage and locative media. Specifically, we explore possible connections between digital media, space and ‘meaning making’, suggesting how autoethnographies might help discover design opportunities for merging digital media and places. These are methods that are more personally relevant than those typically associated with a more system-based design approaches that we often find are less sensitive to the way that emotion, relationships, memory and meaning come together. As a way to expand upon these relationships we also reflect on relations between personal and community-based responses

    New directions for preserving intangible cultural heritage through the use of mobile technologies

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    While many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design, development and application of mobile technologies within this domain. We represent these as: a) The documentation of traditions within their unique context, as articulated by the represented community—co-curated; b) The translation of traditions and their modes of expression into emerging technology-based designs; c) Co-design and ethnography as approaches to build meaningful mobile experiences

    Completing A Crowdsourcing Task Instead Of An Assignment; What Do University Students Think?

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    University educators actively seek realistic projects to include in their educational activities. However, finding an actually realistic project is not trivial. The rise of crowdsourcing platforms, in which a variety of tasks are offered in the form of an open call, might be an alternative source to help educators scaleup project-based learning. But how do university students feel about executing crowdsourcing tasks instead of their typical assignments? In a study with 24 industrial design students, we investigate students\u27 attitudes on introducing crowdsourcing tasks as assignments. Based on our study we offer four suggestions to universities that consider integrating crowdsourcing tasks in their educational activities

    Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games

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    Popular location-based games (LBGs) such as Pokémon GO have been downloaded hundreds of millions of times and have been shown to have a positive impact on mild exercise and social well-being of their players. Several currently popular LBGs introduce a gamified implementation of territorial conflict, where players are divided into teams that battle for the ownership of geographically distributed points of interest. We investigate how social factors and territoriality influence playing intensity in the context of Pokémon GO. Using reasoning from social identity theory, we propose a structural model connecting territoriality, sociality and playing intensity. To test the model, we analyze data collected from a global sample of Pokémon GO players (N=515). Our results show social self-efficacy, territorial self-efficacy and altruism to influence players\u27 identification with their team. Team identification in turn predicts both in-game territorial control behavior and playing intensity

    Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation

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    In recent years, the notion of smart cities has become the focus of a growing body of research. To date, much of this attention has revolved around the technical aspect, with related concerns including the creation and implementation of suitable smart city technologies. What is notably missing from these discussions, however, is a consideration of the lived experience of supposedly \u27smart spaces\u27 and the extent to which physical and digital environments are currently producing new forms of play and playfulness that can be contextualized within this field. With this in mind, the purpose of our workshop is as follows. First, to provide a platform for researchers and practitioners to engage with these issues that often remain hidden when discussions solely focus on technology. Second, to develop a draft research agenda for challenges that will serve as a primer for future studies examining the topic

    Build an app and they will come? Lessons learnt from trialling the GetThereBus app in rural communities

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    Acknowledgements The research described here was supported by the award made by the RCUK Digital Economy programme to the dot.rural Digital Economy Hub; award reference: EP/G066051/1.Peer reviewedPostprin

    Sounding out ethnography and design: developing metadata frameworks for designing personal heritage soundscapes

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    The paper presents reflections on understanding the issues of designing locative sonic memory-scapes. As physical space and digital media become ever more intertwined, together forming and augmenting meaning and experience, we need methods to further explore pos- sible ways in which physical places and intangible personal content can be used to develop meaningful experiences. The paper explores the use of autoethnography as a method for sound- scape design in the fields of personal heritage and locative media. Specifically, we explore possible connections between digital media, space, and “meaning making,” suggesting how autoethnographies might help discover design opportunities for merging digital media and places. These are methods that are more personally relevant than those typically associated with a more system-based design approaches that we often find are less sensitive to the way that emotion, relationships, memory, and meaning come together. As a way to expand upon these relationships we also reflect on relations between personal and community-based responses
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